Preferance → Conventions
Piter

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Totus: Checking/Whisting This convention determines how 10 tricks contract goes on. "Checking": whisting process is going on as other games. "Whisting": the defenders play in the light (both defenders' hands are displayed face-up on the table and the whister plays from both hands) and try to disturb declarer to take 10 tricks. In a case if declarer takes 10 tricks, none of whisters are punished for trick shortfall. Other name of that is "10 tricks contract is not checked".
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Stalingrad: Yes/No When a winning bidder names a contract of 6 of spades, both opposing players are required to whist and play their hands closed. "Yes" means the both others players is whisting automatically. When there was selected "No", any player can say "Whist", "Pass" or "Half-Whist".
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W/o 3: Yes/No This convention determines, would Declarer announces his leaving if he got the unsuccessful talon (or Widow) and, as a consequence, a subsequent explicit large loss. "Yes" means there's not any contract hands, whists are not written, but player who declared his leaving receives mountain points as if he loses 3 tricks.
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Pass-Out Exit: 6,7,7/6,7,8 How the opponents can exit from all pass rounds: what minimum bidding level is on the each "All pass round" (or Pass-Out).
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Pass-Out Progression: 2,4,6,6/2,4,8,8 What kind of progression is used when mountain (whist) points for each taken trick are added to the pool.
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Returning Whist: Yes/No Sometimes at the 7NT games (when you can't leave with "Half-Whisting") applies a rule Pass-Pass-Whist", i.e. whisting player can be first who has possibility of reconsider his decision and say "Whist" (it's so-called "Returning Whist" is ad whisting in two stage).
Sochi

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Totus: Checking/Whisting This convention determines how 10 tricks contract goes on. Other name of that is "10 tricks contract is not checked".
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Stalingrad: Yes/No When a winning bidder names a contract of 6 of spades, both opposing players are required to whist and play their hands closed. "Yes" means the both others players is whisting automatically. When there was selected "No", any player can say "Whist", "Pass" or "Half-Whist".
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W/o 3: Yes/No This convention determines, would Declarer announces his leaving if he got the unsuccessful talon (or Widow) and, as a consequence, a subsequent explicit large loss. "Yes" means there's not any contract hands, whists are not written, but player who declared his leaving receives mountain points as if he loses 3 tricks.
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Pass-Out Exit: 6/6,7,7 How the opponents can exit from all pass rounds: what minimum bidding level is on the each "All pass round" (or Pass-Out).
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Pass-Out Progression: without progression/1,2,3,stop What kind of progression is used when mountain (whist) points for each taken trick are added to the pool.
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First Turn Open: Yes/No If only one player whists, the whisting player must decide at the beginning of the first trick to "open cards" ("down") or "close cards" ("up"). If he chooses "down", then both he and the passing player lay their hands face up on the table, and the whisting player plays both hands. If he chooses "up", then each player plays his own hand with none laid on the table. If both players whist, the hand is played "up".
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Returning Whist: Yes/No Sometimes at the 7NT games (when you can't leave with "Half-Whisting") applies a rule Pass-Pass-Whist", i.e. whisting player can be first who has possibility of reconsider his decision and say "Whist" (it's so-called "Returning Whist" is ad whisting in two stage).
Rostov

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Totus: Checking/Whisting This convention determines how 10 tricks contract goes on. Other name of that is "10 tricks contract is not checked".
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Stalingrad: Yes/No When a winning bidder names a contract of 6 of spades, both opposing players are required to whist and play their hands closed. "Yes" means the both others players is whisting automatically. When there was selected "No", any player can say "Whist", "Pass" or "Half-Whist".
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Prize redemption: Yes/No This convention determines, would whisting players (when the game played by four players then who hands) receive additional whists for taken Ace-Ace, marriage or Ace-King of Widow (references: Ace and marriage costs 10 whists, AK - 20 whists, AA - 30 whists), what is distributed equally (in a game by three players), or it taken by owner of Widow (if there are four players).
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Returning Whist: Yes/No Sometimes at the 7NT games (when you can't leave with "Half-Whisting") applies a rule Pass-Pass-Whist", i.e. whisting player can be first who has possibility of reconsider his decision and say "Whist" (it's so-called "Returning Whist" is ad whisting in two stage).